Nintendo DS Micro Machines V4 ~ CIB

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From Wikipedia: 

The player controls a toy Micro Machines vehicle and drives it through a course.[1] As in most games, the objective is to beat the other racers to the finish line. However, as in other games in the Micro Machines video game series, there is an alternate way to victory as well; in racing, the "screen" is shared amongst all racers (opposed to split screen), and if a player can drives far enough ahead of the other racer(s) that they fall off out of the viewing area, they receive a point.[2] If enough points are received or lost, the player will win or lose.[2] Upon winning races, new vehicles to race as are earned, with a total of 750 to be collected.[3][4] As the game entails driving toy cars, the races courses settings typically reflect that, with courses being set up on pool tables, around the edge of bathtubs, on furniture, or other household type settings.[2]

Along the track, players may pick up orbs containing different power-ups that can be used to heal yourself, or attack other players. These orbs could contain items including; Hammers, Health Pills, Tesla Chess Pieces, Plasma Cannons, Machine Guns, Peashooters and Mines among others. Weapons vary in damage but all roughy dealing one section of health each attack (apart from the pill which heals the player a full five bars of health). Once a player falls below five bars, they will lose a wheel, causing them to drive slower and have less grip. This keeps on occurring until 20 bars lost. From that point, no more damage can be inflicted onto the racer. A pill is not able to gain wheels back after they are lost. Once a round is over, all players will be set to max health and all lost wheels will be returned.

Apart from power-up orbs, a variety of other pick-ups can be found along the track. These include speed boost tiles, health tiles and equaliser tiles. Speed boosts tiles speed the player up for roughly a second before going back to their original speed. Health tiles will often be present in rows of four or five. Each health tile the player run over will regain them one bar of health. The equaliser tiles changes all racers health to that of the racer who activated it. However, even though the health is the same, players will not lose any wheels right away. Once a tile is activated, that tile may not be activated until the following round.