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Nintendo DS StarFox Command

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From Wikipedia: 

The game has two types of single-player gameplay including a strategic map and battle mode.[5] The overworld-like map mode is where the player takes command of several ships. The mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of the mode is to prevent the enemy ones from reaching the Great Fox.[5] It also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.[5]

Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode.[5] Once the battle mode is completed, the game returns to the map mode. As players progress through the game, they are able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players are able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched. Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars. Players can also record their own voices into the game's "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.[5]


Star Fox Command supports six players in local wireless multiplayer matches[6] via DS Download Play and up to three players on the Nintendo Wi-Fi Connection.[6] In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed.[5] It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64/Lylat Wars. Nintendo Wi-Fi uses a ranking system based on rankings of the alphabet with Z being the lowest and A being the highest. Players work their way up from Z by collecting wins (they could be based on points). For every win a player gains a certain amount of percentage and once they reach 100% they move to the next letter. The highest rank a player can get is 100% of the A rank.