Nintendo Wii U Guitar Hero LIVE ~ CIB

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From Wikipedia: 

Guitar Hero Live follows similar gameplay to previous installments in the series, requiring players to use a guitar-shaped controller with buttons and a strum bar to match notes on a scrolling "highway" corresponding to notes played in a song. In contrast to the previous five-button design, the Guitar Hero Live controller features six buttons arranged into two rows of three. The frets are represented by a "note highway", three scrolling lanes on-screen, containing either black or white notes representing the two rows. Lower difficulty levels use one row of buttons, while higher difficulties may include "chords" that use a combination of buttons from both rows.[4][5] The game typically maps out power chords to use the top row of buttons, while modifications of those chords include others from the bottom row.[6] Notes may be held and sustained, indicated by trailing lines after the note markers, during which the player can use the guitar's whammy bar to alter the held note's pitch for effect.[7] Fast-moving sections of songs may employ the use of hammer-on and pull-off notes, marked with a special outline, which can be played without using the strum bar.[8][9] The game also retains the concept of open strumming introduced in previous Guitar Hero titles, represented as a horizontal bar across the lanes and requiring the player to hit the strum bar without pressing any fret keys.[6] The player is able to select one of four difficulty levels which affect the number and complexity of the note patterns they have to hit, and the speed at which the on-screen display scrolls.[10] Guitar Hero Live can also be played by two players, both playing on separate guitar controllers with split-screen separate note highways, competing for the better score.[10] Songs in GH Live mode (below) also includes vocals, allowing players to sing along in tone with the song's lyrics using a connected microphone.[11]

The game is playable via an app on iOS mobile devices, including the fourth-generation Apple TV. This version supports both "touch" mode and support for an optional Bluetooth-enabled guitar controller that provides "[the] full game in an uncompromised way" according to Activision.[12][13] When in touch mode, the note display geared towards the 6-button controller is replaced with four touch-screen buttons but otherwise retains the same gameplay; with the controller, the game otherwise plays the same.[14] Due to the size of the game relative to storage space on most mobile devices, Guitar Hero Live on iOS units requires a persistent Internet connection as all songs, including those that are normally part of the console on-disc soundtrack, are streamed from Activision's servers when played.[14]

GH Live[edit]

Guitar Hero Live utilizes a new presentation style incorporating live-action footage from the perspective of the guitarist, rather than 3D stages and characters.

In the game's primary single-player mode, titled GH Live within the game, the player completes songs while experiencing full-motion video taken from the first-person perspective of a band's lead guitarist. The video includes shots of the audience and the band members. As the player performs the songs, the audience responds positively to good performances when few mistakes are made. If the player makes several mistakes in a row, the audience will become critical and start to jeer at the performer.[15] To win back the crowd, the player can either match more notes correctly, or can use collected Hero Power to rapidly regain their interest. Hero Power, replacing Star Power from previous Guitar Hero games, is collected by correctly playing marked series of notes on the track; Hero Power can be accumulated, marked as on-screen guitar picks next to the track, to be used at later times. The player can release Hero Power for a limited time by either tilting the guitar controller upward or hitting a special button on the controller.[16]

The career mode is broken up into a dozen-some show sets, each set consisting of about 3–5 songs. The video for each set includes the band's introduction, banter between the band and crowd between songs, and final ovations on conclusion of the show. The player must unlock each set in order as to move forward.[16] Once a set is complete, the player is shown the game's ranking of their performance and for each song, based on factors such as percentage of notes hit correctly, the longest streak of properly played consecutive notes, and how long they kept the virtual crowd excited about their performance.[17] The player then unlocks the ability to play the individual songs outside of sets.